Drawing images on a screen involves the concept of multiplexing, where binary data representing the image is efficiently translated into RGB colors for display. Multiplexing essentially means combining multiple signals into one, and in the context of image rendering, it allows for the simultaneous handling of large amounts of pixel data. First, the binary data representing the image is organized into a grid of pixels, with each pixel corresponding to a specific location on the screen. This binary data is then multiplexed into three separate channels representing the primary colors: red, green, and blue. Each pixel's binary data is split into three parts, one for each color channel.