Drawing images on a screen involves the
concept of multiplexing, where binary data representing the image is
efficiently translated into RGB colors for display. Multiplexing essentially
means combining multiple signals into one, and in the context of image
rendering, it allows for the simultaneous handling of large amounts
of pixel data. |
First, the binary data representing the
image is organized into a grid of pixels, with each pixel corresponding
to a specific location on the screen. This binary data is then multiplexed
into three separate channels representing the primary colors: red, green,
and blue. Each pixel's binary data is split into three parts, one for
each color channel.
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